Dear visitor, welcome to Gaming-History (formerly known as Arcade-History), a highly optimised (fast loading) website featuring a large searchable & comprehensive database which provides an accurate (WIP) list of known antique & modern games from all over the world, including arcade video games, coin-operated games (like slot machines), console video games, computer softwares, and all other sorts of electronic games.
The arcade game, a coin-operated machine
An arcade game is a coin-operated (but sometimes also bill-operated or card-operated) entertainment machine, usually installed in public businesses such as restaurants, public houses, arcades.. Most arcade games are: coin-operated video games, redemption games, pinballs, casino games including slot machines, online casino, pachislots, pachinkos. Also bat games, bingos, gun games, bowlers/shuffle alleys, jukeboxes, trade stimulators, strength testers, kiddie rides, allwins, working models, pool tables, viewers, shockers & more.. You can also read an article about the history of online casino bonuses.
If you are interested of reading more about arcade games or other slot machines we strongly suggest you to visit CasinoAdvisers. In addition to restaurants and arcades, arcade games were also found in bowling alleys, college campuses, dormitories, laundromats, movie theaters, supermarkets, shopping malls, airports, truck stops, bar/pubs, hotels, and even bakeries. In short, coin-operated arcade games are popular in places open to the public where people are likely to have free time. First popular arcade games were early amusement park games such as shooting galleries, ball toss games, also earliest coin-operated machines, such as fortune tellers, strength testers or played mechanical musics. If you are looking the latest gaming experiences online we have the perfect place for you. NewCasinos.com caters to international online casino players, while UK site New-Casinos.UK only lists casinos which hold a UK gaming license. Arcade video games are often composed of short levels, intuitive control mechanisms with a rising difficulty. This is the main concept of an arcade video game in which the player is essentially obliged to pay to maintain the play. An arcade game has, as its main feature, the impossibility for the player to win. 'The game ends invariably to overwhelm the player, by becoming unplayable, and overcome by saturating the capacity of the player. An arcade video game is based on the fundamental principle of the player's overflow by the game'. A console or computer game can be considered as an arcade game if this game shares same qualities (or if the game is a direct port of the original arcade title). The video games, our childhood's passion..
Hi everyone.I have a IGT red white and blue slot machine manufactured 5/95,model number B5136CFIW. I unplugged my machine for 15 months and when i plugged it back in I got the code 12 low battery light. Red White and Blue Slots Machine. The Red White and Blue slot is a five reels game with 20 win lines, and you can place bets across all platforms and devices. Its developer is IGT. The animations are charming, and there is a theme appropriate music. Information and images for the Slot Machine: Red White & Blue released by IGT in 1994. Login Register Contact. Slot's picture. IGT Game index (oct. Red White & Blue Slots Machine Red White & Blue slot is a 3 reels and three rows game with 1 pay lines. It is created by the prominent UK game provider IGT. It was launched across all digital platforms in October 2019. The IGT S2000 Red, White and Blue is a player favorite of the popular IGT S2000 line of slot machines. This slot machine combines classic symbols with simple yet entertaining gameplay. The IGT Red, White and Blue is a full sized Las Vegas style slot machine.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers (computer softwares), consoles (console video games). These platforms range from large mainframe computers to small handheld devices.
In most recent times there has been huge growth in mobile gaming with more readily available portable devices such as smartphones and tablet computers. The history of video games goes as far back as the early 1950s, when academics began designing simple games, simulations, and artificial intelligence programs as part of their computer science research. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment, a part of modern culture in most parts of the world. A word about our video game: 'Coin-Op Boy'
Gaming-History is also the home of Coin-Op Boy: a video game developed here and playable online for free. In this game, you are a small boy that want play video games and casino games like us back in the days.. The game is continually in work in progress, the main goal is to add many games inside the game.
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On This PageIntroduction
In the past I feared to show a concrete example on this page, not wanting to violate copyright laws. However, in the Netherlands, information on the reel stripping and probabilities of each win are sometimes posted on small cards on the machine. A fan of the site sent me the information provided on an IGT 'Red White & Blue' machine.
First, let me present the pay table. For those who are not familiar with the game, a 3-bar is in blue, a 2-bar is in white, and a 1-bar is in red.
Pay Table for Red White & Blue
After the player makes a bet and presses the spin button, the machine selects three random numbers, one for each reel. These are chosen from a random number generator that is constantly drawing random numbers at a rate of thousands per second. The numbers chosen at the moment the play is initiated are the ones used to determine the final outcome. In other words the outcome is predestined the moment you press the spin button.
In the case of Red White & Blue, each random number has 64 equally likely outcomes. Each random number is mapped to a stop position on what is called a 'Lookup Table.' The following is my estimate of what the Red White & Blue lookup table looks like, based on the total number of stops per symbol per reel, provided to me.
Lookup Table for Red White & Blue
Immediately after the random numbers are chosen they will get mapped to a stop on the machine via the Lookup Table, the outcome will be scored, and the player paid if he won anything. For example, if the random numbers chosen were 26, 8, and 43 the player would get Blue 7, Blank, Red 7.
Note how there are clusters of the same symbol in a row. For example, stops 60 to 62 on reel 1 all are mapped to a 1 bar symbol. These will all be directed to the same 1 bar symbol on the actual reel. There are exactly 22 groups of like symbols on each reel, which is the standard number of stops on an electro-mechanical three-reel slot machine, known as a 'Stepper Slot.'
Also note that only stop 45 on reel 1 is mapped to the red 7 symbol. However the blanks above and below it have five positions each. This causes the often seen near miss effect, where the reel stops directly above or below the highest paying symbol. Many people have written to me, claiming that this near miss effect is against the law. My slot machine Appendix 1 proves otherwise.
To calculate the return of the machine, add up the number of positions for each symbol on each reel, to get the total symbol weightings. The following table shows these totals. This table is what was indicated on the Red White & Blue machine in the Netherlands. The Lookup Table above, was reverse engineered to produce these total weights.
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With the weighting of each symbol and reel known, it is just take simple math to calculate the return. The following table shows the win, number of combinations, probability, and contribution to the return for all possible events. For example, the table above shows the number of white 7's are 6, 1, and 7, for reels 1, 2, and 3 respectively. The total number of winning combinations for three white sevens is thus 6 × 1 × 7 = 42.
Return Table for Red White & Blue
The lower right cell shows a return of 86.58%. That means that for every dollar bet at the one coin level, the player will get back 86.58 cents, on average. Doing the same table for two coins results in a return of 86.58% as well, and three coins has a higher return of 87.47%, due to the disproportionately high win on the top two pays. The standard deviation is 9.03 for 1 or 2 coins, and 10.80 for 3 coins.
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Igt Slot Machine Repair ManualWritten by: Michael ShacklefordComments are closed.
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